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BATTLE ROYALE (2000)
Director:
Kinji Fukasaku
Leading cast members:
Takeshi Kitano .... Teacher
Tatsuya Fujiwara .... Shuya
Aki Maeda .... Noriko
Taro Yamamoto .... Kawada
Masanobu Ando .... Kiriyam
Kou Shibasaki .... Mitsuko
Chiaki Kuriyama .... Chigusa
Now, here is a concept movie and a half. Based on a novel by Koshun Takami,
featuring Takeshi Kitano, the Harvey Keitel of oriental cinema, and directed
by Kinji Fukasaku (who is best known to western audiences as the co-director
of the Japanese sequences in Tora! Tora! Tora!), Battle Royale
seems certain to become that which is referred to as a "Cult Classic".
In Japan, in the not so distant future, the long-standing fear of the
Japanese system has been realised. The children have ceased to respect
their elders, the education system has all but completely broken down
and adolescents across the nation are running wild.
There is obviously only one thing that can be done to remedy this situation.
Organise a yearly game show in which a randomly picked class of fifteen-year-olds
are drugged and taken to "Battle Island". Here they are given
seventy-two hours within which to kill each other; the last man (or in
this case, young oriental student) standing is allowed to return home
to their life. If there is no clear winner then a metal band worn around
the neck sets off an explosive charge, disposing of those left living
in the process.
If there are any doubts as to the rules, then the instructional video
included in one of the movie's most darkly comic moments should set you
straight. Herein, a typical Japanese Pop Idol bounces around like a Pokemon
on amphetamines explaining the "competition" in a tightly cut
mock military uniform.
Understandably,
the children look on in disbelief - the reality of the situation made
clear by the blood spilt of two of their class mates as examples of the
seriousness of their situation. They are then released into the island's
undergrowth, some in tears, some vowing that they'll all still be friends
and all equipped with a mystery weapon of various degrees of effectiveness.
What follows is nearly two hours of the most beautifully choreographed
death scenes imaginable, made all the more chilling by the fact that the
actors are obviously in their mid-teens. This is not a Hollywood movie,
where the "children" look to be in their early twenties. These
are Japanese school children gunning each other down with semi-automatic
machine guns, that is the class geek with a cross bow and that really
does look like the most popular girl in school wielding a scythe.
This keeps the movie in context and makes the murders all the more real.
Often fueled by petty classroom bickering and rivalry, crushes and schoolyard
jealousy are used as motivation and justification as we watch a group
of friends battle against each other to the death. There are also some
genuinely touching scenes when long felt affections are revealed, often
to the person who just has (or is about to) deliver a fatal wound. For
once, the over sentimentality of much oriental cinema fits in perfectly
with the movie's characters - the saccharine dialogue sounding credible
when issued from young mouths.
The sheer number of deaths and the fact that they do come very swiftly
after each other does make the overall piece a tad repetitive. Bleak comedy
does go someway to breaking up the gritty scenes offered by Battle
Royale and there are a few surreal moments to keep us on our toes.
Flashbacks are provided to give the characters and their motivations a
little more substance which isn't quite enough to convince the viewer
that this isn't merely a series of well produced (and often set to classical
music) murders of children.
This
film is reported to be on general release, though I have so far only seen
it playing in smaller independent cinemas. This is hardly surprising considering
the movies subject matter, and this twined with its subtitles may make
larger chains reluctant to pick the piece up. Obvious comparisons have
been drawn with Goldings The Lord of the Flies, although the fast
cutting and violence of the film are more reminiscent of something found
in an amusement arcade than in the halls of literature.
This is perhaps made clear by one thread that runs throughout the movie.
Each death prompts text to appear on the screen giving details of the
child that has been murdered (or committed suicide) and how many more
adolescents remain to be slaughtered. This is taken to its logical conclusion
towards the end of the movie with the legend "Game Over".
MARC BLACKIE - 1 October 2001
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